


:)įor that, I thank Stewart Wieck and the other creators of this marvelous chapter of the World of Darkness, a chapter which shows us a way to potentially reshape the darkness itself if we learn to understand it. I almost feel like I gained a point of Arete after reading it. Its creators claim it’s only a game, but it became so much more than that to me. It’s one of those rare reads which truly changed me. I doubt I would have ever started my Tales of the Navel: The Shadow Forest if not for the ideas kindled in my imagination by this book. What is reality? How real is it? How much of what exists does so only within my perception? Combined with spectacular and varied illustrations, its words encouraged the reader to step out of conventional thought and examine it. What really made this book special was how it questioned our perspective of reality itself. It offered many creative insights into roleplaying and Storytelling a Chronicle, an on-going game many up of many interlocked, interactive stories for those who wish to try it. It describes the various factions among mages, battling for reality along with the different Traditions the player characters will probably join.
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This is a roleplaying book, yes, teaching the reader how to play a mage in the World of Darkness, a setting already established in Vampire: The Masquerade and Werewolf: The Apocalypse. Seldom has a book make me think, question the very way I think as much as this has. See the devastating changes that signal the end for the Ascension War.

Explore the revised rules for the Spheres, Resonance and Paradox. All of the Traditions are updated and elaborated upon, along with the history of mages in the World of Darkness. The heroes of Mage: The Ascension, revised in the tradition of Vampire: The Masquerade, have lost their war for reality - but the struggle continues in this quintessential volume. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. The more secrets you learn, the more important your wisdom and power become. Join the last stand in the war for reality.Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. He might shoot someone or fall unconscious when the stimulus occurs. The Life based version simply moves the subject's body like a marionette. The Mind version can control memories, actions and emotional states, which the subject experiences as if they are his own. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Because of the use of Prime, the mage need not concentrate on the effect once cast. The truth is magic'ae the universe can be crafted with a simple working of your will. Reality is a lie invented by a technocratic enemy who has written history to it's liking.
